
Overpriced Nostalgia
The nostalgia train is chugging along, and gamers are lining up to get robbed. The latest "anniversary edition" of a decades-old game is a perfect example of this blatant cash-grab. It's the same old game, with the same old graphics, and the same old gameplay, but now with a shiny new price tag that's somehow justified by the fact that it's on a physical disc.
The industry's reliance on nostalgia is a cop-out, a lazy attempt to make a quick buck off of gamers who are too blinded by nostalgia to see that they're being taken for a ride. And what's worse, most gamers will end up buying the same game they already own, just for the sake of a physical copy. Because, you know, having a physical copy of a game that you can already play digitally is totally worth the extra $50.
Some notable examples of this scam include:
- The "remastered" version of a game that's only been out for a few years, with "improved" graphics that are barely noticeable
- The "collector's edition" of a game that includes a bunch of useless junk, like a poster or a figurine, that's only worth something to the most die-hard fans
- The "limited edition" of a game that's only limited in the sense that it's only available for a limited time, after which it'll be widely available at a lower price
Lackluster Extras
The "special edition" content: because who needs actual substance when you can slap a fancy label on it? It's a shameless cash-grab, preying on the gullible masses who think they're getting something exclusive. Newsflash: you're not. The "extras" are a joke, a pathetic attempt to justify the inflated price tag.
Here are some "highlights" of what you can expect:
- Concept art that's been floating around online for months, now presented as a "rare" bonus
- A soundtrack that's available on every music streaming platform, but hey, you get to pay extra for it here
- A few crummy behind-the-scenes videos that are about as insightful as a kindergarten show-and-tell
- The "Collector's Edition" of a certain AAA game, which included a $100 price tag and a bunch of worthless trinkets that could be bought separately for a fraction of the cost
- The "Limited Edition" of a popular book, which was just the regular edition with a fancy cover and a $50 price hike
- The "Exclusive" DLC for a certain game, which was just a rehashed version of existing content, sold to suckers for $20 a pop

Environmental Impact
Oh joy, let's talk about the "environmental impact" of physical game releases. Because, you know, the planet was just doing great until gamers came along and started buying discs. Spare me the drama. The notion that physical releases are the primary contributors to electronic waste is a joke. It's a drop in the ocean compared to the actual culprits:
- Fast fashion and its staggering 12% of global greenhouse gas emissions
- The 50 million metric tons of e-waste generated by the smartphone industry each year
- The utterly useless, resource-guzzling smart home devices that nobody needs
- Data centers consume enormous amounts of energy, with some estimates suggesting they'll account for 8% of global electricity demand by 2030
- The constant need for updates, patches, and online connectivity ensures that digital games are never truly "energy-efficient"
- And let's not forget the mining of rare earth metals required for those shiny new consoles and gadgets
- The "eco-friendly" gaming peripherals made from "recycled materials" are just a marketing gimmick
- The "carbon offset" programs offered by game developers are a joke, with no real accountability or transparency
- The gullible gamers who fall for this nonsense are just enabling the industry's greenwashing efforts

The Industry's Shameless Profiteering
The gaming industry's latest cash-grab has arrived, and it's a doozy. The Rayman 30th Anniversary Edition is a masterclass in exploitative monetization practices, because who needs player satisfaction when you can squeeze every last penny out of your customers? It's not like gamers have had enough of being treated like ATMs with legs.
Let's take a look at the lovely "features" of this edition:
- A hefty price tag for what is essentially a rehashed old game
- Microtransactions that will make you question the meaning of life
- A season pass that promises "exclusive" content, which is just code for "we're going to charge you extra for stuff that should be included in the base game"
- A "limited edition" that's only limited in the sense that it's limited to the number of suckers who will buy it
- 75% of gamers have reported feeling ripped off by microtransactions
- The average gamer spends over $100 per year on in-game purchases
- Only 12% of gamers have reported being satisfied with the current state of the industry
