
The Soul Reaver Remaster: A Lazy Cash-Grab
Joy, another "remaster" that's just a lazy rehashing of a classic game. Because what the world really needed was a slightly prettier version of Soul Reaver, a game that's already been ported to every platform known to mankind. The lack of effort put into this "remaster" is staggering, with no significant gameplay improvements to speak of. It's the same old game, with the same old mechanics, and the same old bugs.
Let's take a look at some of the "exciting" features of this "remaster":
- A slightly higher resolution, because who needs actual gameplay improvements when you can just upscale the graphics?
- The same old soundtrack, because the developers couldn't be bothered to create new music or even remix the old tracks.
- No new content, because why bother adding new levels, characters, or storylines when you can just phone it in and call it a day?

The New Legacy of Kain Game: Too Little, Too Late
Oh joy, the Legacy of Kain series is back, because what the world really needed was another half-baked attempt at reviving a dead franchise. 23 years of silence, and now they expect us to care? Please, the only people who still remember this series are nostalgic fanboys clinging to their childhood memories.
The gaming landscape has changed dramatically since the last game, but apparently, the developers are still stuck in the past. They think they can just pick up where they left off and expect everyone to flock back to their outdated gameplay and tired storylines. Newsflash: we've moved on to better things.
- Clunky controls that were acceptable in the 90s are now laughable
- Graphics that were once considered cutting-edge now look like they belong on a PlayStation 2
- A storyline that was convoluted and confusing back then is still just as messy today
- Influencers who claim to be "huge fans" of the series but can't even name the main characters
- "Experts" who think that rehashing old gameplay mechanics is "innovative" and "groundbreaking"
- Fans who are so desperate for a new game that they'll settle for anything, no matter how subpar
- Statistical embarrassment: the last game in the series sold barely 100,000 copies
- Pathetic failure case: the developers' last attempt at a new IP was cancelled after a year of development
- Red flag: the game's budget is a fraction of what it was for the previous game, indicating a lack of confidence from the publishers
The PR Machine: Spinning Hype into Gold
The gaming industry's favorite pastime: polishing turds until they shine like gold. And the PR machine is the ultimate turd-polisher. It's a masterclass in deception, where style is substance, and reality is just a distant memory.
We've all seen it: games that look like a million bucks but play like they were made by a kindergartener's plaything.
- No Man's Sky, anyone? Promised the world, delivered a shallow, buggy mess.
- Or how about Anthem? A game so broken, it made the phrase "launch disaster" seem like a compliment.
- And let's not forget about Fallout 76 – because who needs a functioning game when you can have a fancy trailer, right?
- Remember when Ninja played Apex Legends and suddenly it was the best game ever? Please, it was just a paid advertisement masquerading as "gaming content".
- Or how about the time every major YouTuber just happened to receive a free, luxurious gaming PC to "review"? What a coincidence.
- And let's not forget the "influencers" who claim to be experts but can't even be bothered to play the game they're shilling. Talk about authenticity.
- Like when a game's poor performance is spun as "realism" or "immersion". Give me a break.
- Or when a lack of content is marketed as "a more focused experience". Focused on what – the developer's bank account?
- And who can forget the classic "it's just a "soft launch" excuse, where a game is intentionally released in a broken state to "test the waters"? How about testing your game before releasing it, genius?

The Fanbase: Caught in the Hype Cycle
The mindless drones that make up the fanbase. They'll swallow anything, no matter how vile, as long as it's got the right logo on it. Take the latest announcement, for example. A measly teaser trailer with no actual gameplay, and the sheep are already frothing at the mouth. "Oh, it's going to be just like the old days!" they squeal, oblivious to the fact that the developers have been stringing them along for years.
The warning signs are there, flashing neon red, but do they care? Nope. They'll ignore the fact that the game has been in development hell for years, with multiple delays and a revolving door of developers. They'll gloss over the suspiciously vague promises of "innovation" and "revolutionary gameplay". And they'll certainly ignore the statistical embarrassment that is the game's pre-order sales - a whopping 0.5% of the player base, most of whom are probably just trolling.
- The "gameplay" trailer that was just a bunch of CGI nonsense
- The "developer diary" that was clearly scripted and fake
- The "community manager" who only responds to criticism with condescending memes
- Anthem's disastrous launch, with a 0.2% player base after a month
- Mass Effect: Andromeda's cringeworthy facial animations and shallow storyline
- Fallout 76's blatant lies about its online features and lack of single-player content
- The fake "leak" that claimed the game would have a "dynamic weather system" and "next-gen graphics"
- The "insider" who claimed to have played the game and said it was "amazing", only to be revealed as a troll
- The "developer" who promised to "revolutionize the genre" and then delivered a shallow, unoriginal game
